Silver Night
A 2D Unity game built from scratch — shipped as a playable WebGL build. I designed the gameplay systems in C# and created the sprites in Photoshop.
Unity • C#
Photoshop (sprites)
WebGL
Goal
Build and ship a complete game in Unity by learning game development fundamentals and implementing core systems end-to-end.
What I built
- Core gameplay: responsive movement + collision handling
- Game flow: menus → gameplay → win/lose states
- Level/scene flow: transitions and progression logic
- Assets: created sprites/UI visuals in Photoshop
- Deployment: published a WebGL build for browser play
Challenges & solutions
- Getting movement to “feel right”: iterated on acceleration, jump timing, and collision tuning.
- State management: separated menu/gameplay/end states to keep logic maintainable.
- WebGL deployment: configured resolution + fullscreen so it fits screens without stretching.